Litepaper · plain & simple

How Marsverse works

Everything you need to understand the game — the world, your parcel, survival, resources and the economy — explained in plain language. No fluff.

// 01

What is Marsverse

Marsverse is a multiplayer metaverse about colonizing Mars, played as a Shiba Inu astronaut. You play in third person, in your browser. There is no raiding: you don't destroy other players' colonies — you compete on how efficient your colony is and how many Martian days (Sols) you survive.

There are two ways to play, and you can switch between them at any time:

Settler

Claim a parcel and build a colony on it. Land is finite per world, so parcels on a given world can run out.

Free roamer

No land needed: explore, mine resources, run deliveries, trade and stack Gold until you grab a parcel of your own — or new land opens up.

Either way the goal is the same: keep your Shiba alive and survive the Sols. Trade what you produce, or perish. In one line: settle a parcel or roam free → earn Gold → keep your dog alive → survive the Sols.

// 02

The world

Mars is split into worlds — separate servers, each its own region with its own map and land. A world has three kinds of space:

Residential zone

Where settlers claim parcels and build their colonies.

The main base

The safe colony where you spawn: daily contracts, the shops, the garage and the blue spawn field that slowly refills your bars.

Resource fields

Shared wastes where everyone mines. The further out you push, the richer — and more dangerous — the deposits get.

Land is local, wealth is global. Parcels belong to the world they stand on — one parcel per world, so as new worlds open you can build an estate on each. But your Gold, your inventory, your nickname and your Sols are a single account across every world, and the market is shared: list an item on one world, sell it to someone on another.

The world is persistent: it keeps running while you're offline, and everything you build is saved on the server, exactly where you left it.

// 03

Two roles

There's no class system — just two natural ways to play, and you can move between them freely.

Role
What it means
Settler
Owns a parcel. Runs powered production, keeps the dog alive, pays for repairs, and grows a colony. The builder's path.
Free roamer
No land needed. Mines the shared fields, runs contracts and supply deliveries, sells to settlers, and saves up for a parcel.

Settlers need raw materials; roamers need survival goods and Gold. That mutual need is what drives the whole economy.

// 04

The core loop

Step
What you do
1 · Claim
Stake a free parcel on a world and lay your first plates. Each world holds only 20, so when they run out you buy one from a player. The land is tied to your wallet, permanently.
2 · Build
Set up production — power, water, oxygen, food, drinks — and grow your base plate by plate, building by building.
3 · Survive
Balance what your colony produces against what you burn so your Shiba lives through each Sol. Every Sol survived extends your streak.
4 · Trade
Sell your surplus, buy what you lack, stack Gold. The market — not combat — is how you climb.
// 05

Your parcel & buildings

Your parcel is a platform you build out of foundation plates. On it you place functional buildings — each does a real job in the colony:

Building
What it does
Solar Panel
Makes power. The base of every chain.
Habitat
Needs power. Rest inside to regenerate Oxygen and Health.
Water Extractor
Needs power → produces water passively. Water is the input for every batch.
Oxygen Generator
Power + water + iron → oxygen bottles, in batches.
Greenhouse
Power + water + iron → food, in batches.
Lab
Power + water + iron → energy drinks, in batches.

Power is a budget with priorities: Habitat → Oxygen → Water → Greenhouse → Lab. If a Solar Panel breaks, only what the remaining power can't cover shuts down — never the whole base.

Levels and tiers. Every building upgrades level 1 → 3 for more output. Beyond that, higher-tier versions are separate, stronger machines sold in the Build Market — tier 2 and 3 also cost Diamonds.

Wear. Buildings slowly wear down as they work, and storms speed that up. A worn-out building stops and smokes until you repair it with Iron and Silicon. Buildings, positions and levels are all saved server-side — log out, come back, your colony is intact.

// 06

Survival & Sols

Your Shiba has three bars that tick down as you play:

Oxygen

Always draining. Hits zero and Health starts falling. Refill with oxygen bottles or rest in a powered Habitat.

Health

Falls only from suffocation. Restored by food or by resting in a powered Habitat.

Paw Power

Spent on digging — every dig cycle costs paws. Restored by water (a sip) or an energy drink (full refill).

A Sol is one Martian day — 30 minutes of active play. Every Sol your dog survives adds to your streak: your prestige and your standing on the leaderboards. A well-run colony produces enough of everything to cover itself; the blue spawn field at the main base is a free but slow safety net.

Death is expensive. At zero Health you respawn — and everything in your inventory is gone. Rovers come back safely. Before a deep run: sell, deliver, or spend.
// 07

Resources

Everything you mine comes from the shared resource fields:

Resource
Used for
Iron
Structural material — buildings, repairs, batch inputs, deliveries.
Silicon
Tech material — buildings, upgrades, repairs, deliveries.
Ice
Turns straight into water — the bootstrap before you own a Water Extractor.
Gold ore
Mines directly into Gold. Rare and budgeted per area.
Diamond
The rarest ore, only in the deep wastes. Required for tier 2/3 buildings.

Roamers mine and sell to settlers who need materials to build and upgrade. Oxygen, food and drinks aren't mined at all — colonies manufacture them from power and water. Scarcity is what gives everything its value.

// 08

Economy

A closed, player-driven economy. Gold runs the colony, and almost everything of value flows between players — not from the game.

Where Gold comes from

Gold is minted in only two places, both deliberately limited: daily contracts at the main base (three a day, up to 190 Gold) and rare gold ore in the fields. There is no infinite faucet.

Where Gold goes

Buildings and upgrades, base and rover repairs, market fees (burned), and arena stakes. Gold is work, and it is meant to stay scarce.

The Market

  • Item Market — any item from your inventory, sold to other players for Gold. Listings are escrowed and a 5% fee is destroyed, so trading itself burns Gold. Works across all worlds.
  • Supply Orders — a bounty board. Parcel owners post "I want 50× Iron for 120 Gold" with the reward locked in escrow; anyone can claim it and deliver within 15 minutes.
  • Parcels — whole bases, buildings included, sold player-to-player for $MARSVERSE.
  • Exchange — players swap Gold for $MARSVERSE with each other, on-chain.
The treasury buys nothing and backs nothing. Prices are set by players. Value comes from other settlers, never from a promise.
// 09

$MARSVERSE (on-chain)

$MARSVERSE is the Solana token that connects the colony to the chain. You swap Gold ↔ $MARSVERSE peer-to-peer, signed in your own wallet — one click, no custodian holding your keys. The game never touches your tokens.

Every swap splits like this:

95%
to the seller
2.5%
burned forever
2.5%
treasury

Supply only moves one way. The price of Gold in $MARSVERSE is discovered by the market — we don't set it, and we don't guarantee it.

$MARSVERSE is also used for the parcel market, the optional entry requirement for a world, and the in-game Pump.fun Factory (launch your own Solana token for 5 Gold or 1,000 burned $MARSVERSE).
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How to play

Open the Marsverse portal in your browser and connect a Solana wallet (Phantom, Solflare, Backpack and others) so your parcel and progress belong to you. No install, no launcher.

Key
Action
WASD
Move · mouse to look · Shift to run
R
Hold to interact: dig, claim a parcel, rest, repair, contracts
E
Enter / exit rover (exit only when stopped)
I
Inventory · drag items to the hotbar
Tab
Edit Mode — place and move buildings, shops, market, leaderboards
Hold RMB
Use the selected consumable

The full guide — every system explained step by step — lives in How to Play.

// 11

Roadmap

Done

Foundation: the game live in beta, player-to-player trading, the token launch and the burn mechanism integrated into the game.

In progress

Growing the game: new features built together with the players, new skins, new vehicles, more contract types.

On the horizon

Full release: the complete game, a mobile release on Google Play and the App Store, and many more maps and worlds.

// 12

Disclaimer

Marsverse is a game and $MARSVERSE is a community token — not an investment, and nothing here is financial advice or a promise of profit. You earn by being productive and trading with other players; any value comes from the community and the market, not from any guarantee by the team. Play for fun, and only ever risk what you can afford to lose.

Boots on the ground

Free parcel on world one, browser-based, live right now.

▸ Enter Marsverse